3D Scanning for Games Developers and CGI

If a picture paints a thousand words...

A growing market for our services is the gaming industry, the imagination and creativity that goes into these products is staggering and it is wonderful to be a part of this vibrant industry. There is no doubt that providing the data required for a game or CGI backdrop is time-consuming and can be expensive, but the requirement of these industries is often for the best quality that can be obtained. 

Now there are no ‘standards’ for this, it is creative and therefore largely subjective as to what is meant by quality. Many recent enquiries want as much data as possible: fine point clouds, detailed meshes and the most photo-realistic of textures. Those more seasoned in this arena, will know that ‘more’ is not necessarily ‘better’ and many clients reduce their quality requirements as we burn-out their computers with huge data files. However, we capture as much data as possible in the field simply because we can choose not to use it when we get home, we can’t use data we haven’t got. 

Fully meshed and textured 3D model of a ruined chapel.
Points collected during our last project

... a 3d scan is like being on location


A recent project in South-East Asia captured over 8 billion points of data and almost 8000 photos; I doubt we have used a tenth of this to create the required models. Clients have required us to provide material for caves, buildings, landscapes, cliffs, deserts and forests, we specialise in getting to remote places. Although LiDAR scanning allows us to collect data from a safe distance, you can’t beat getting close to the subject for the best results, so we are often dangling from ropes, climbing cliffs, in and off boats or simply ‘yomping’ up a mountain. This also results in more data. We have found, therefore that most jobs require less data than the client believes is necessary – however, the quality of imagery required to create the desired model keeps growing. The process known as texturing is crucial to the quality of the output.



How can Commendium help?

Commendium use very precise LiDAR scanners and photogrammetric hardware to produce highly accurate 3D models. These models can be exported into any manner of file formats, fully textured if needed. For texturing, we create 2D and 3D textures suitable for a variety of outputs but the quality is defined by the quality of the image we have taken in the first place. It is a painstaking process ensuring that the lighting is even and consistent, focus is completely crisp and that sufficient images are taken to build a quality texture. Quality texturing allows us to create agile models with photo-realism and respond to lighting variations.

Our specialism is that we can go anywhere in the world at short notice, underground, high-level, extreme circumstances – this is what we do. Have an idea and want to talk it through? Give us a call on 0330 119 0000 – happy to talk through plans, ideas and costs.

Contact us now

Contact us now to find out how our services can help you achieve the perfect visual output for your game or film.